What I do
I build every project in 3D before it is built in reality. That means modelling the space accurately, applying the real materials we intend to specify, and lighting it the way the room will actually be lit, not the way that simply looks impressive.
The aim is honesty. A visual that oversells a space creates a disappointment at handover, so I would rather show the room truthfully and let the design earn the reaction on its own.
Deciding before it is expensive
Seeing a space in advance changes how people choose. A client who is unsure between two stones stops guessing once both are on screen in the room's own daylight, and they commit with confidence instead of hoping for the best.
It saves far more than time. Changing a material in a model costs an afternoon; changing it after installation costs a great deal more. A lot of my work is quietly preventing those decisions from ever becoming site problems.
Working at Intrio
I sit close to the design work rather than at the end of it, so I am modelling while the ideas are still forming. That lets me feed things back early, when a plan is easy to adjust.
The favourite part of the job never changes: standing in a finished room and seeing it match the image I made of it months before.
